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Zombie Farm Wiki

"Be watchful, ya gotta harvest yer crops when they're ready or they'll wither away."

Farming Actions[]

Plowing[]

Plowing

A field that has been selected to be plowed.

Before you can do any real farming you have to plow the land. Plowing costs 10 Gold and every time you plow you get 1 XP. You can use the boost item Insta-Plow to plow any unplowed land on the farm instantly.

If you buy the Plowing Monolith, plowing will no longer cost any Gold and you will no longer recieve any XP.

Plowing and Fertilizing[]

If you have any Garden Zombies on your farm every crop and Zombie has a chance of being fertilized.

Plowing, Planting and Harvesting can be speeded up by buying a Speed Monolith.

Barren land (left) and Plowed land (right)

Planting[]

Once you have land that's been plowed you're ready to start planting. In addition to crops you can plant many different varieties of Zombies.

After a crop has been planted you can tap on it to see how much time is remaining until it is ready to be harvested. You can use the boost item Insta-Grow to make the crop grow instantly.

Seeded land (left) and Freshly Planted Zombie (right)

Harvesting[]

When the grow time for your crop has completed you are ready to harvest! Harvesting sells the crops you had growing for whatever their sell price is or in the case of zombies your zombie will be pulled up out of the ground. If the crop was fertilized it will sell for twice the selling price. If your life force is too low a zombie may be declared Lifeless meaning it died in the harvesting process. If you have a full army of Zombies on the farm they will instead be sold for purchase price +1 gold when harvested. You can use the Zombie Pot or Mausoleum to reduce the army size before harvesting any more zombies. It is very important to remember when you planted stuff as it will save you in the long run. You can use the boost item Insta-Harvest to harvest everything on the farm instantly.

Grown plants (left) and Grown Zombie (right)

Wilting[]

If a crop is left in the ground for too long it will wilt and Zombies will become lifeless. The usual wilt time for both crops and Zombies is 3x its grow time so a crop that takes 15 minutes to grow will wilt 45 minutes after it is ready (1 hour after it was planted). A wilted crop or lifeless Zombie is essentially treated as barren land unless you use the boost item Regrowth, which will bring back wilted crops and lifeless Zombies.

Keep in mind that some crops will never wither and some crops wither extremely fast so you need to treat these crops carefully in order to use them to their full potential.

In Zombie Farm 2 the wilt mechanic no longer exists so instead crops now stay fresh for 3x their grow time and once the freshness has worn off you will only get half the gold for harvesting the crop. You can use the Regrowth boost (now named Refresher) to restore the freshness to your crops.

Dead Crops and Dead Zombie

Fertilizing[]

Fertilizing makes crops give twice as much Gold when they are ready to harvest. When you plant a crop and you have also have a Garden Zombie on your farm that crop has a chance of being fertilized. The odds depend on how many and what type of Garden Zombies you have. Zombies can also be fertilized when planted. from Version 0.81 onwards Fertilized Zombies give you the money you spent on it back when harvested so if you planted a Mini Zombie for 55 Gold and it gets fertilized then when you harvest it you will get a Fertilizer bonus of +55 Gold and the Mini Zombie. Fertilizing has a great impact on the strategy of growing crops.

Related achievements[]

Ready for Farmin' Achievement Ready for Farmin'
Complete the farming tutorial.
Green Thumb Achievement Green Thumb
Have Your Garden Zombie fertilize 100 times.

Farm Size[]

As you progress through the game you will probably find yourself needing more space on your farm but fear not as you can upgrade your Farm Size in the market. This upgrade takes place as soon as you make the purchase and it is permanent.

  • Starting Farm (30x30)

Ground[]

A good way to quickly change the look of your farm is to change the ground. After you purchase a new ground you can switch back to the previous one whenever you like by going back to the Ground section of the Upgrade menu in the Market. Grounds are purely aesthetic and do not affect your crops or zombies in any way.

Related achievement[]

Grounds Keeper Achievement Grounds Keeper
Unlock all ground upgrades in the market.

Farmer Heads[]

At the start of the game you have a choice of 6 Farmer Heads but you can buy aditional Farmer Heads through In-App Purchases (ZF1) or by spending Brains (ZF2). These different Farmer Heads each have their own special ability.Heads

Heads 2

Special Abiltities:

  • Paper Bag Head: +10% more Gold for harvesting (Added in Version 0.78)
  • Monolith Head: -25% grow time for zombies (Added in Version 0.78)
  • Pumpkin Head: +10% more Gold for harvesting (Added in Version 0.78)
  • Skeleton Male: +10% zombie life
  • Skeleton Female: +10% zombie life
  • Vampire Male: +10% zombie strength
  • Vampire Female: +10% zombie strength
  • Zombie King: -25% hunger time for zombies (Added in Version 0.73)
  • Zombie Queen: -25% hunger time for zombies ( Added in Version 0.73)

Each individual Farmer Head costs $1.99 USD, £1.50 or 1.59 €. You can switch to a different Farmer Head at any time and a purchased Farmer Head will stay yours forever. even if you purchase more Farmer Heads you can have only use one special ability at a time. For example you can't have +10% strength and +10% life in an invasion at the same time.

  • The Monolith Head is a little different. If you plant a Zombie for example a Zyborg then switch Farmer Heads you'll see 4 hours remaining but if you switch back to the Monolith Head the counter will switch back to 2 hours.
  • The Paper Bag Head and Pumpkin Head which give +10% more Gold for harvesting won't give you the bonus if you use the boost item Insta-Harvest.

Trivia[]

  • From Version 0.870 the Farmer head menu moved from the farming tools to the game menu.
  • The Icon changed from FarmerButton to FarmerButton 2 in Version 0.86 but changed again in Version 0.870 to Farmer Button
  • Before Version 0.870 the selected head was marked by a check mark, an arrow or by nothing but after Version 0.870 the unpurchased heads are locked and blanked-out.

All items (9)

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